Mar 13, 2009, 02:28 PM // 14:28
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#21
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Wilds Pathfinder
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Quote:
Originally Posted by Divinity Sword
Hopefully areas will act as "ghost" instances. You will be able to see other people and interact with them but you will have your own mob and set of bosses. Think of it like a ghost cam in racing games.
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lol it would look like a bunch of people fighting things that are not there
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Mar 14, 2009, 04:30 AM // 04:30
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#22
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Ascalonian Squire
Join Date: Jan 2009
Profession: W/A
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Quote:
Originally Posted by FinalRebel
http://wiki.guildwars.com/wiki/Guild_Wars_2
You will see under the "Persistence" section that explorable areas will NOT be instanced, which of course is why you have boss camping, killstealing, pulling mobs on people, harrassing and all the other problems these type of games have.
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You missed this little gem: "Instances will still be used for missions and dungeons."
You forget also that the item system might be like GW1 where you can craft max weapons and armor at NPC's and there are no super rare ones that give some kind of advantage (e-peen aside).
That said, I would assume the majority (if not all) of the "Bosses" would be in instances for missions and dungeons. I imagine the world will just be normal mobs for grinding levels, playing with people, questing, et cetera.
As far as I'm concerned, this is the best news: "polygon counts and texture allowances have been increased so he expects it to look beautiful." I like pretty games.
Higher level cap isn't all that devastating: "Structured PvP is similar to today's GvG. It will allow you to enter the game at maximum level with all skills, races, items and classes automatically unlocked." That means, you won't be at a disadvantage. And all chances are that the levels may not mean all that much. There may be a soft cap on levels where you have max stats and then beyond that where you can just keep going if you want for e-peen purposes, otherwise "no limit" would not work with the above quote for the PvP system - it's hard to be max level when max level is infinite. So no, I don't expect it to be horrible.
These people did make GW1 and it didn't suck. So, I'll expect the same from GW2; but, I'm not holding my breath.
It's pointless to complain about something you know nothing about yet though. The game is still in development, any of that information could change, or may not even be accurate to begin with. Besides, we're looking (so far) at a 2011 projection. I would imagine a superior quality game if it's coming out that far in the future. Otherwise, it's just gonna be crushed by other nextgen games.
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Mar 14, 2009, 01:31 PM // 13:31
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#23
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Academy Page
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As for the JQ bug, I have noticed that the juggernauts almost always get stuck if you use a speedbuff on them RIGHT BEFORE they deliver the jade.
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Mar 15, 2009, 12:50 PM // 12:50
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#24
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Furnace Stoker
Join Date: Aug 2007
Location: Sydney, Australia
Guild: Haze of Light [pure]
Profession: R/
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Quote:
Originally Posted by Avoc
As for the JQ bug, I have noticed that the juggernauts almost always get stuck if you use a speedbuff on them RIGHT BEFORE they deliver the jade.
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Interesting, but that is not the only cause as I have seen turtles on a team with no speed buffs get stuck.
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Mar 15, 2009, 01:36 PM // 13:36
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#25
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Desert Nomad
Join Date: Jun 2005
Guild: Dvd Forums [DVDF]
Profession: E/
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I have submitted a couple Help Desk requests concerning this issue, but for the Kurzick side. I have lost a number of games solely because one of our carriers got stuck, and Luxons often notice this and do not even bother capping the offending shrine. Not that it's limited to the Kurzick side, I have seen Turtles get stuck and we do not bother capping that shrine, especially if it is the Green one.
This is what I get from the Help Ticket:
Quote:
Originally Posted by GM WUMPUS
Hello,
We appreciate you taking the time to submit your report. Our development team is aware of the issue you described. At the moment we do not have a specific time frame for a fix to this issue. You may wish to periodically check http://www.guildwars.com/support/gameupdates/ for the latest updates.
Thank you for your assistance in helping us solve this issue.
Regards,
GM WUMPUS
The Guild Wars Support Team
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(Because I usually submitted the Support request when I lose because of the bug, I will not include my somewhat barbed comments )
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